Turns alternative back and forth between two Allegiances: Ally and Foe. Both Allegiances go through these steps each turn.

  1. Init
    1. Buffs and Debuffs (Augmentations) timers tick down
  2. Move
    1. Units and/or ‣ can move on the board (or pass the turn)
  3. Effects
    1. Some units have special Effects that occur before attacks (e.g. ‣ barking)
  4. Attack
    1. All units of the current Allegiance will attack adjacent unfriendly units (including Neutral units not allied to either side)
  5. End
    1. Buffs and Debuffs (Augmentations) timers tick down